NeoForge · Minecraft 1.21.11
A large-scale war-and-statecraft mod. Found a faction. Carve territory from a living continent. Recruit, organize and command armies of hundreds — then keep your people fed, faithful, and free of plague.
You don't play Medieval Armies like vanilla Minecraft. You build a faction, claim land, recruit NPCs into your army, and command them to fight other players — or the twenty rival factions vying for the continent.
Beneath the war runs a whole society: a calendar of seasons, an economy of worker NPCs, gods who bless or curse you, drugs to experiment with, siege engines to wheel into battle, and a continent that feels made rather than generated.
A faction is a name, a leader, a color, a hand-drawn flag, and a roster ranked from recruit to crown. Twenty rival factions hold the continent at the start — each favoring different trades and terrain, bound to one another by a shifting web of alliances, grudges and open war.
…and twelve more crowns awaiting the throne · Full roster in the wiki →
Where most NPC mods buckle at a few dozen, Medieval Armies fields hundreds in a single battle and keeps the framerate playable.
Soldiers organize into squads and hold real formations — wedge, column, line, circle, loose. They never cut down their own. A wounded comrade pulls allies to the rally. And when a fight turns hopeless, outnumbered troops break and run for home rather than dying for nothing.
Hold the Command Baton and an in-world overlay opens while you keep moving. Cycle your units, choose a formation, pick a strategy — all without freezing the battle behind a screen.
Enter targeting mode and the world dims to a vignette; sweep your crosshair onto an enemy to order the charge, or onto open ground to march. Giant unit banners float above your soldiers, readable across the field. Orders chain, one unit after another.
Worker NPCs tend the home front. Give one a station and the right tools and they'll work it on their own — mining ore, felling timber, raising crops — and the more skilled the worker, the faster the work gets done.
Cuts ore from the earth and stocks the stores, working only the land your faction holds.
In progressFells trees and keeps the timber flowing for building and siege.
PlannedSows and harvests on the seasonal clock — and winter punishes the careless.
PlannedEach deity loves some offerings and despises others, and what they crave changes by the day. Lay the right gift on an altar to win favor; the wrong one to lose it. Earn enough favor and blessings fall — a bountiful harvest, a horde turned against your enemies. Earn wrath, and the sky opens with a ten-minute meteor shower.
Harvest
War
Sea
Forge
Moon
Wealth
Forest
Death
“Power is members, steel in the chest, and the nerve to plant a stone.”
A four-season calendar drives crop growth, summer thirst, winter snow and brush fires. Filth breeds plague. Three drugs warp the screen. And siege engines change the shape of a battlefield.
Carelessness near filth can leave you sick for days — a worsening haze that eventually drains your health. A plague-nurse Doctor and a rest at the MedBed will see you through it, while a grimy Janitor keeps the streets from turning deadly.
Read more → SYSTEM — THE DRUG TRADEA gentle psychedelic, a harder hit with a chance of a bad trip, and an ego-death that lifts you into a supernova sky. Each one a full visual experience — and they stack.
Read more → SYSTEM — SIEGEA rideable siege engine. Ride it to aim, or push it forward on foot, then loose a boulder that leaves a smoking crater and shatters everything inside the blast.
Read more → SYSTEM — SEASONS & THIRSTSpring, summer, autumn, winter — each on its own clock. Summer heat drains your thirst and burns your skin; drink from water to recover, but bad sources will make you ill. A canteen carries clean water across the map.
Read more →The custom Continent world type grows a landmass that feels deliberate — true mountain spines and foothills, snow gathering on the peaks, a deeper world to dig and a higher sky to build toward.
Twenty faction capitals sit across the map, and the land around each one is shaped by who lives there — so mining where the Stonebreakers dwell actually pays off.
Every system, deity, faction and siege engine — documented in the wiki.
Open the wiki →Two sticks and then fire — that is all a war takes. The crown is only a stone you dared to plant, and dared to keep.